Archive for August, 2008

TetroGL - OpenGL/C++ tutorial

Sunday, August 31st, 2008

I’m currently planning on a career in games programming and was looking for some beginners’ tutorials in OpenGL using C++ and found a goodun over at code project.  It’s a 3 part tutorial, and as I’m writing this the first two parts have been posted, complete with code and Visual Studio project files.  As a [...]

When a Leap Year Isn’t a Leap Year

Monday, August 18th, 2008

Have you ever had one of those moments when you realise that something you held as a fundamental law of the universe doesn’t work the way you thought it did?  Well I have, today in fact, while writing a batch script that needed to be aware of leap years.  Multiple choice question (I promise it’s [...]

Room to Improve

Tuesday, August 12th, 2008

After my last post I might have left some thinking that the world of Quickr is all roses. Sadly this isn’t the case, as Quickr has a ways to go before I would consider it polished enough for prime time.
An example of an area where Quickr could improve is its “inclusion” of the Dojo toolkit.  [...]

Quickr is My Friend

Tuesday, August 5th, 2008

After spending the last few days looking into Lotus Quickr, I’ve developed a sense of restrained excitement at what the product can do. I’ll admit upfront that I wasn’t too impressed with Quickr or the accompanying Snapps templates when I began looking at them. I was starting to get the impression that this [...]

The Force is Not Strong in This One

Monday, August 4th, 2008

Yes, I’m weak, I know.  I’ve officially suspended working on my own, custom site.  It was just too much work to get a back end that I’d be happy with in the time I have available, especially now that I’ve got new priorities.  So, welcome to my wordpress blog.  I know, it’s using a *gasp* [...]

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